00:00
00:00
View Profile mekonbekon

14 Game Reviews

6 w/ Responses

Super cute, lovely style, really like the scoring text. Sometimes it feels like the seasoning should be applied but doesn't get added, but all in all nice work!

Really nice take on the sliding tiles mechanic - there's a lot of potential for additional mechanics here, e.g. lining up enemies for combo strikes, placing the enemies/heroes next to environment tiles that confer advantages during attacks etc.

It feels like it maybe it needs some limit on the number of moves per level to reward optimum play.

It also felt like there should be more obvious feedback to my actions - often I was left wondering what the outcome had been when I selected a tile option or opened a chest.

Xhukari responds:

Thanks for the feedback! I'm definitely planning to continue the game going forward. You got some neat ideas there. I agree on the action feedback thing, but due schedules clashing, I only had a week to produce this by myself! :-)

There's a life lesson for you! ;)
Interesting style with some simple puzzles, would have liked to see it developed further, but such is the way of game jams.

Nice style - that stop motion must have taken ages! Found the controls a little fiddly.

Age 49, Male

Game Designer

London

Joined on 5/17/17

Level:
2
Exp Points:
45 / 50
Exp Rank:
> 100,000
Vote Power:
2.69 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
7
B/P Bonus:
0%
Whistle:
Normal
Medals:
8